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Scp containment breach heavy containment zone code
Scp containment breach heavy containment zone code




scp containment breach heavy containment zone code

The shorter end of the catwalk contains an inaccessible door. The gas catwalk consists of a L-shaped catwalk with a line of pipes that spew decontamination gas as a security measure. The player should take care to stay out of the room and crouch, as SCP-106 will not notice the player and continue on to the opposite wall. It will look around and if it spots the player, it will begin chasing them. Upon entering this hallway SCP-106 has a chance of emerging from one side of the wall, then stop in the middle of the hallway as it's crossing to the opposite wall. The grated hallway is a short hallway with grating going down the length of the floor and ceiling. Upon reaching the midway point, decontamination gas will start spewing from two vents in the pipe. The second variant has an electricity box and a gas pipe in the center of the room. In the first variant the lights will abruptly black out upon entering the room, with SCP-173 appearing in the center of the room once the lights return. The floor consists of grated metal tiles. They are comprised of cylindrical hallways lined with horizontal cement blocks, coated in a brownish dirty metal. Like the hallways, there exist two way, corner, T-shaped and four way variants. The metal corridors serve as the Heavy Containment equivalent to the hallways.






Scp containment breach heavy containment zone code